<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
	<Note />
	<AudioFile volume="400" />
	<ClearDatabase>false</ClearDatabase>
	<ClearWorld>0</ClearWorld>
	<ClearMarkers>false</ClearMarkers>
	<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
	<IPLsToRemove />
	<WeatherToSet></WeatherToSet>
	<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
	<ReferenceCoords>
		<X>3072.85962</X>
		<Y>2135.21338</Y>
		<Z>1.67618942</Z>
	</ReferenceCoords>
	<Placement>
		<ModelHash>0x441e3270</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock1_</HashName>
		<InitialHandle>181808</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3130.65479</X>
			<Y>2181.07715</Y>
			<Z>-2.21662617</Z>
			<Pitch>0.049968902</Pitch>
			<Roll>-0.0463181399</Roll>
			<Yaw>-156.976761</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>8.146245</X>
			<Y>5.5370965</Y>
			<Z>-6.66440582</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-29.2769394</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x441e3270</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock1_</HashName>
		<InitialHandle>408112</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3136.71484</X>
			<Y>2189.07104</Y>
			<Z>-0.946265697</Z>
			<Pitch>-0.0232568737</Pitch>
			<Roll>0.064042002</Roll>
			<Yaw>50.2360802</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.88295877</X>
			<Y>5.44395494</Y>
			<Z>-5.38266087</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-182.064087</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x36e41938</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock2_</HashName>
		<InitialHandle>170798</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<PtfxLopAsset>scr_reconstructionaccident</PtfxLopAsset>
		<PtfxLopEffect>scr_reconstruct_pipe_impact</PtfxLopEffect>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3141.12207</X>
			<Y>2193.81836</Y>
			<Z>0.307417393</Z>
			<Pitch>0.0305525921</Pitch>
			<Roll>-0.0608981177</Roll>
			<Yaw>-136.447327</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-8.33290195</X>
			<Y>6.02853584</Y>
			<Z>-4.1218915</Z>
			<Pitch>3.4382316e-07</Pitch>
			<Roll>1.96913265e-06</Roll>
			<Yaw>-8.747509</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x36e41938</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock2_</HashName>
		<InitialHandle>572205</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<PtfxLopAsset>scr_reconstructionaccident</PtfxLopAsset>
		<PtfxLopEffect>scr_reconstruct_pipe_impact</PtfxLopEffect>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3127.35034</X>
			<Y>2185.75146</Y>
			<Z>0.768372536</Z>
			<Pitch>0.81793052</Pitch>
			<Roll>6.89987612</Roll>
			<Yaw>29.63097</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>6.47217226</X>
			<Y>0.0651541352</Y>
			<Z>-3.67551112</Z>
			<Pitch>0.862237573</Pitch>
			<Roll>6.84810972</Roll>
			<Yaw>157.331573</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd172497e</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>African American Male</HashName>
		<InitialHandle>352816</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,2</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,2</_3>
				<_4>0,2</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>200</MaxHealth>
		<Health>200</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3098.47754</X>
			<Y>2135.47778</Y>
			<Z>1.92505968</Z>
			<Pitch>-1.70754777e-06</Pitch>
			<Roll>-3.73526319e-07</Roll>
			<Yaw>133.042938</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0x5d26e7fd</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock8_</HashName>
		<InitialHandle>198704</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3131.25806</X>
			<Y>2190.91626</Y>
			<Z>4.43653297</Z>
			<Pitch>0.0209351629</Pitch>
			<Roll>-0.0648380965</Roll>
			<Yaw>-127.699829</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>304435</AttachedTo>
			<BoneIndex>-1</BoneIndex>
			<X>-0.0565853119</X>
			<Y>-10.1337919</Y>
			<Z>4.3779254</Z>
			<Pitch>5.96460677e-06</Pitch>
			<Roll>-9.51738343e-07</Roll>
			<Yaw>-152.602753</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>307743</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3127.01978</X>
			<Y>2195.82715</Y>
			<Z>12.5535097</Z>
			<Pitch>0.0681319311</Pitch>
			<Roll>0.000548915123</Roll>
			<Yaw>159.734131</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.28468084</X>
			<Y>-6.35364246</Y>
			<Z>8.12075806</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-72.5660172</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>390192</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3128.49731</X>
			<Y>2193.55322</Y>
			<Z>10.2496223</Z>
			<Pitch>0.0673520118</Pitch>
			<Roll>0.0102954125</Roll>
			<Yaw>151.504761</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.391703129</X>
			<Y>-3.79476976</Y>
			<Z>5.81492281</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-80.7953796</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>361520</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3130.34937</X>
			<Y>2191.64795</Y>
			<Z>8.0629549</Z>
			<Pitch>0.0633138493</Pitch>
			<Roll>0.0251731295</Roll>
			<Yaw>138.513245</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.0191599727</X>
			<Y>-1.16518414</Y>
			<Z>3.62687206</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-93.7868958</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>387119</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3132.44336</X>
			<Y>2189.93359</Y>
			<Z>5.92573643</Z>
			<Pitch>0.0669728518</Pitch>
			<Roll>0.0125272553</Roll>
			<Yaw>149.600983</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.054452844</X>
			<Y>1.53928816</Y>
			<Z>1.48858023</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-82.6991653</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>186416</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3135.2312</X>
			<Y>2187.73975</Y>
			<Z>4.27726698</Z>
			<Pitch>0.0668164641</Pitch>
			<Roll>0.0133363381</Roll>
			<Yaw>148.90799</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.0834562704</X>
			<Y>5.08598948</Y>
			<Z>-0.16121912</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-83.3921356</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>393008</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3138.60645</X>
			<Y>2184.92944</Y>
			<Z>4.64531755</Z>
			<Pitch>0.0672333613</Pitch>
			<Roll>-0.0110410638</Roll>
			<Yaw>169.521591</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.243386284</X>
			<Y>9.47537899</Y>
			<Z>0.205047026</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-62.7785645</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>20527</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3141.65918</X>
			<Y>2182.49536</Y>
			<Z>4.20108604</Z>
			<Pitch>0.0677920803</Pitch>
			<Roll>0.00681768171</Roll>
			<Yaw>154.450943</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.301906615</X>
			<Y>13.3790894</Y>
			<Z>-0.240677401</Z>
			<Pitch>3.05333233e-13</Pitch>
			<Roll>-1.00843602e-06</Roll>
			<Yaw>-77.849205</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>757805</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3144.92163</X>
			<Y>2179.25269</Y>
			<Z>3.3744874</Z>
			<Pitch>0.0647518188</Pitch>
			<Roll>0.0212018881</Roll>
			<Yaw>142.065506</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.871716499</X>
			<Y>17.9431362</Y>
			<Z>-1.06958902</Z>
			<Pitch>3.56222105e-13</Pitch>
			<Roll>1.3758148e-06</Roll>
			<Yaw>-90.2346191</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x58eac3f2</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_coastsmalrock_04_</HashName>
		<InitialHandle>330288</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3125.8938</X>
			<Y>2196.91797</Y>
			<Z>12.77248</Z>
			<Pitch>0.0183178429</Pitch>
			<Roll>-0.0656237602</Roll>
			<Yaw>-125.40123</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.45893574</X>
			<Y>-7.91138649</Y>
			<Z>8.34049416</Z>
			<Pitch>1.52666616e-13</Pitch>
			<Roll>1.82889175e-06</Roll>
			<Yaw>2.29859257</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x58eac3f2</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_coastsmalrock_04_</HashName>
		<InitialHandle>319536</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3126.27759</X>
			<Y>2196.80493</Y>
			<Z>12.0012636</Z>
			<Pitch>0.0272389818</Pitch>
			<Roll>-0.062450543</Roll>
			<Yaw>-133.370117</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.60506773</X>
			<Y>-7.53894567</Y>
			<Z>7.56930685</Z>
			<Pitch>1.52666616e-13</Pitch>
			<Roll>1.82889175e-06</Roll>
			<Yaw>-5.67029285</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x441e3270</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock1_</HashName>
		<InitialHandle>346160</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3143.75586</X>
			<Y>2177.14868</Y>
			<Z>0.453441858</Z>
			<Pitch>0.0335957333</Pitch>
			<Roll>-0.0592735671</Roll>
			<Yaw>-139.34877</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>3.24614382</X>
			<Y>18.3062973</Y>
			<Z>-3.99345636</Z>
			<Pitch>5.08888721e-13</Pitch>
			<Roll>1.95270786e-06</Roll>
			<Yaw>-11.6489582</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>431920</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3147.61621</X>
			<Y>2177.21582</Y>
			<Z>2.41163969</Z>
			<Pitch>0.0657570064</Pitch>
			<Roll>0.0178481154</Roll>
			<Yaw>145.010834</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.834345281</X>
			<Y>21.3204937</Y>
			<Z>-2.03362918</Z>
			<Pitch>1.37580219e-06</Pitch>
			<Roll>2.75726097e-06</Roll>
			<Yaw>-87.2892914</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>403248</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3150.55518</X>
			<Y>2173.62183</Y>
			<Z>2.31970954</Z>
			<Pitch>0.0680700839</Pitch>
			<Roll>0.00302038179</Roll>
			<Yaw>157.657242</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>1.88061142</X>
			<Y>25.8435287</Y>
			<Z>-2.12839603</Z>
			<Pitch>2.75007142e-06</Pitch>
			<Roll>4.06800064e-06</Roll>
			<Yaw>-74.6429062</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x13dc58cd</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>csx_seabed_rock3_</HashName>
		<InitialHandle>689711</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3131.05029</X>
			<Y>2192.21216</Y>
			<Z>-1.81026554</Z>
			<Pitch>0.0364818908</Pitch>
			<Roll>-0.0575432219</Roll>
			<Yaw>-142.179306</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>198704</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.905439734</X>
			<Y>-0.959238172</Y>
			<Z>-6.24542761</Z>
			<Pitch>-7.63333082e-13</Pitch>
			<Roll>9.52701384e-07</Roll>
			<Yaw>-14.4794922</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x2fd800b7</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Fish</HashName>
		<InitialHandle>304435</InitialHandle>
		<TaskSequence>
			<Task>
				<Type>8</Type>
				<Duration>10000</Duration>
				<KeepTaskRunningAfterTime>-2</KeepTaskRunningAfterTime>
				<IsLoopedTask>false</IsLoopedTask>
				<Radius>33</Radius>
			</Task>
		</TaskSequence>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>true</CanRagdoll>
			<HasShortHeight>true</HasShortHeight>
			<CurrentWeapon>0xf9fbaebe</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>true</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>true</IsCollisionProof>
		<IsExplosionProof>true</IsExplosionProof>
		<IsFireProof>true</IsFireProof>
		<IsMeleeProof>true</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>3127.04053</X>
			<Y>2200.12671</Y>
			<Z>0.0500000007</Z>
			<Pitch>-0.0484169982</Pitch>
			<Roll>0.0479341373</Roll>
			<Yaw>24.9029274</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
</SpoonerPlacements>
