<?xml version="1.0" encoding="ISO-8859-1"?>
<SpoonerPlacements>
	<Note />
	<AudioFile volume="400" />
	<ClearDatabase>false</ClearDatabase>
	<ClearWorld>0</ClearWorld>
	<ClearMarkers>false</ClearMarkers>
	<IPLsToLoad load_mp_maps="false" load_sp_maps="false" />
	<IPLsToRemove />
	<WeatherToSet></WeatherToSet>
	<StartTaskSequencesOnLoad>true</StartTaskSequencesOnLoad>
	<ReferenceCoords>
		<X>-1631.62256</X>
		<Y>4890.76514</Y>
		<Z>59.8552628</Z>
	</ReferenceCoords>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>352791</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.02222</X>
			<Y>4746.854</Y>
			<Z>75.7629089</Z>
			<Pitch>2.58511233</Pitch>
			<Roll>-1.45562363</Roll>
			<Yaw>107.286621</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.307439804</X>
			<Y>-2.03857732</Y>
			<Z>1.65289497</Z>
			<Pitch>-0.541208088</Pitch>
			<Roll>-2.79088759</Roll>
			<Yaw>-38.1041641</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>397080</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1777.90808</X>
			<Y>4748.20654</Y>
			<Z>69.8710175</Z>
			<Pitch>-1.17638361</Pitch>
			<Roll>3.18956852</Roll>
			<Yaw>20.2017136</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>3.56820965</X>
			<Y>-1.28751099</Y>
			<Z>-4.35201645</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>234.754333</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>389143</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.41956</X>
			<Y>4743.63086</Y>
			<Z>69.782608</Z>
			<Pitch>-3.10071659</Pitch>
			<Roll>1.39400566</Roll>
			<Yaw>-25.3515186</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-3.54859185</X>
			<Y>-0.638718843</Y>
			<Z>-4.36847878</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>189.196136</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>182295</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>880</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.83398</X>
			<Y>4744.96289</Y>
			<Z>69.0842667</Z>
			<Pitch>-3.30776596</Pitch>
			<Roll>-0.784326673</Roll>
			<Yaw>-62.9210777</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.00692286342</X>
			<Y>0.15991509</Y>
			<Z>-5.16849709</Z>
			<Pitch>2.54444361e-13</Pitch>
			<Roll>-1.07139431e-06</Roll>
			<Yaw>151.686951</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x0f01b4d4</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_test_elevator</HashName>
		<InitialHandle>508960</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>970</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.30579</X>
			<Y>4746.52002</Y>
			<Z>73.9135437</Z>
			<Pitch>-3.6537838</Pitch>
			<Roll>0.513556063</Roll>
			<Yaw>-41.3187408</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.292156905</X>
			<Y>-1.70927727</Y>
			<Z>-0.218864709</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257516392</Roll>
			<Yaw>173.249847</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xe9bcfbaf</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>test_prop_gravestones_08a</HashName>
		<InitialHandle>394008</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.97644</X>
			<Y>4745.80371</Y>
			<Z>75.9246292</Z>
			<Pitch>-3.66318297</Pitch>
			<Roll>0.441442668</Roll>
			<Yaw>-42.4488373</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.0481174588</X>
			<Y>-1.10695589</Y>
			<Z>1.94413948</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.12783813</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x09baea88</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_phys_wades_head</HashName>
		<InitialHandle>523798</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.56641</X>
			<Y>4745.25635</Y>
			<Z>74.9341049</Z>
			<Pitch>0.207281321</Pitch>
			<Roll>-12.7703009</Roll>
			<Yaw>-24.1178398</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>95</BoneIndex>
			<X>-0.0288123731</X>
			<Y>-0.0067119319</Y>
			<Z>0.0509574413</Z>
			<Pitch>-5.05018759</Pitch>
			<Roll>-11.1632452</Roll>
			<Yaw>95.9850769</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd16854bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_apa_yacht_jacuzzi_ripple003</HashName>
		<InitialHandle>107286</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.48193</X>
			<Y>4743.13721</Y>
			<Z>72.2671814</Z>
			<Pitch>-3.68029261</Pitch>
			<Roll>-0.262787908</Roll>
			<Yaw>-53.4121284</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>3.61853433</X>
			<Y>-1.22865367</Y>
			<Z>-1.69581223</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-12.0685654</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd16854bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_apa_yacht_jacuzzi_ripple003</HashName>
		<InitialHandle>518420</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1778.40369</X>
			<Y>4748.26025</Y>
			<Z>72.3579865</Z>
			<Pitch>-3.67009354</Pitch>
			<Roll>-0.379642129</Roll>
			<Yaw>-55.2349663</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-4.2118783</X>
			<Y>-1.29667079</Y>
			<Z>-1.6793499</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-13.8876839</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x35329677</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_apa_yacht_launcher_01a</HashName>
		<InitialHandle>29723</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.95557</X>
			<Y>4744.72803</Y>
			<Z>75.424202</Z>
			<Pitch>-3.66407228</Pitch>
			<Roll>0.433986753</Roll>
			<Yaw>-42.5655289</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.0679129362</X>
			<Y>-2.52656412</Y>
			<Z>1.35184097</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-1.2442894</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd3acff45</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_h_str_shelffreel_01</HashName>
		<InitialHandle>56849</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.99426</X>
			<Y>4748.27686</Y>
			<Z>72.2438354</Z>
			<Pitch>3.6533587</Pitch>
			<Roll>-0.51657486</Roll>
			<Yaw>138.728592</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.161196947</X>
			<Y>2.28726149</Y>
			<Z>-1.52856064</Z>
			<Pitch>-7.1244421e-13</Pitch>
			<Roll>-1.91551771e-06</Roll>
			<Yaw>-179.952759</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x9417f774</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_h_str_sideboardl_06</HashName>
		<InitialHandle>427028</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1776.79675</X>
			<Y>4743.83789</Y>
			<Z>71.4638748</Z>
			<Pitch>3.61733794</Pitch>
			<Roll>-0.72738266</Roll>
			<Yaw>142.052414</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.0758675337</X>
			<Y>-3.49570131</Y>
			<Z>-2.67866898</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-176.635422</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x53724bb0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_ball</HashName>
		<InitialHandle>363285</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1771.97888</X>
			<Y>4743.14697</Y>
			<Z>71.7276077</Z>
			<Pitch>-3.49298143</Pitch>
			<Roll>1.1892643</Roll>
			<Yaw>-30.5094357</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>107286</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.289813787</X>
			<Y>0.443372607</Y>
			<Z>-0.513507843</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>22.8579788</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x53724bb0</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>stt_prop_stunt_bowling_ball</HashName>
		<InitialHandle>264472</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1778.073</X>
			<Y>4748.63086</Y>
			<Z>72.0000381</Z>
			<Pitch>-3.29189754</Pitch>
			<Roll>1.66732967</Roll>
			<Yaw>-22.443861</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-4.20511913</X>
			<Y>-0.778228045</Y>
			<Z>-2.00487137</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>18.8433456</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x188232d0</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>Marnie Allen</HashName>
		<InitialHandle>725254</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>true</AnimActive>
			<AnimDict>rcmcollect_paperleadinout@</AnimDict>
			<AnimName>meditiate_idle</AnimName>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.19482</X>
			<Y>4742.81787</Y>
			<Z>75.2981415</Z>
			<Pitch>3.6467638</Pitch>
			<Roll>-0.561302722</Roll>
			<Yaw>139.431198</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>508960</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>4.01786661</X>
			<Y>-1.47204208</Y>
			<Z>1.32948375</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>-179.251556</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xcd777aaa</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Epsilon Tom</HashName>
		<InitialHandle>640277</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>true</AnimActive>
			<AnimDict>rcmcollect_paperleadinout@</AnimDict>
			<AnimName>meditiate_idle</AnimName>
		</PedProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1778.46692</X>
			<Y>4748.15723</Y>
			<Z>75.4671783</Z>
			<Pitch>3.52174139</Pitch>
			<Roll>-1.10108232</Roll>
			<Yaw>148.04921</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>264472</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.28295809</X>
			<Y>-0.786313772</Y>
			<Z>3.42085671</Z>
			<Pitch>-1.70852184e-06</Pitch>
			<Roll>-0</Roll>
			<Yaw>-189.492859</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x286e54a7</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Cris Formage</HashName>
		<InitialHandle>276510</InitialHandle>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0xa2719263</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<PtfxLopAsset>scr_rcbarry1</PtfxLopAsset>
		<PtfxLopEffect>scr_alien_teleport</PtfxLopEffect>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.50671</X>
			<Y>4745.271</Y>
			<Z>74.2625427</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>144.563263</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>376342</AttachedTo>
			<BoneIndex>-1</BoneIndex>
			<X>0.333649725</X>
			<Y>-0.0336584449</Y>
			<Z>18.0202656</Z>
			<Pitch>-0.29067409</Pitch>
			<Roll>0</Roll>
			<Yaw>5.08261871</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd172497e</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>African American Male</HashName>
		<InitialHandle>216599</InitialHandle>
		<TaskSequence>
			<Task>
				<Type>12</Type>
				<Duration>10000</Duration>
				<KeepTaskRunningAfterTime>1</KeepTaskRunningAfterTime>
				<IsLoopedTask>false</IsLoopedTask>
				<TargetInitHandle>PLAYER</TargetInitHandle>
			</Task>
		</TaskSequence>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0x63ab0442</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>1,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>1,2</_3>
				<_4>0,1</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>0</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1777.38745</X>
			<Y>4744.60938</Y>
			<Z>74.1915817</Z>
			<Pitch>3.39509273</Pitch>
			<Roll>-0.170816451</Roll>
			<Yaw>133.308243</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>1.1629318</X>
			<Y>1.6229558</Y>
			<Z>-0.153884888</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-12.1114273</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xd172497e</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>African American Male</HashName>
		<InitialHandle>384787</InitialHandle>
		<TaskSequence>
			<Task>
				<Type>12</Type>
				<Duration>10000</Duration>
				<KeepTaskRunningAfterTime>1</KeepTaskRunningAfterTime>
				<IsLoopedTask>false</IsLoopedTask>
				<TargetInitHandle>PLAYER</TargetInitHandle>
			</Task>
		</TaskSequence>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0x63ab0442</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,1</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,1</_3>
				<_4>0,2</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>0</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.69775</X>
			<Y>4743.19336</Y>
			<Z>74.1679916</Z>
			<Pitch>3.3840704</Pitch>
			<Roll>0.322466731</Roll>
			<Yaw>124.97982</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.0321188</X>
			<Y>1.8286885</Y>
			<Z>-0.155603409</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-20.4252701</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xb32c0dc7</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_telegwall_03a</HashName>
		<InitialHandle>429078</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1779.40186</X>
			<Y>4746.78076</Y>
			<Z>73.3050995</Z>
			<Pitch>-3.63265777</Pitch>
			<Roll>0.646433413</Roll>
			<Yaw>-39.2278366</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>264472</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.555911183</X>
			<Y>-2.28838825</Y>
			<Z>1.15990829</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-16.7565689</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xb32c0dc7</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_telegwall_03a</HashName>
		<InitialHandle>627222</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1773.43689</X>
			<Y>4741.55371</Y>
			<Z>73.214035</Z>
			<Pitch>-3.67272687</Pitch>
			<Roll>0.353219599</Roll>
			<Yaw>-43.8278198</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>363285</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.475157082</X>
			<Y>-2.19963908</Y>
			<Z>1.34535408</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>-13.2934418</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>485397</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1777.03015</X>
			<Y>4746.89502</Y>
			<Z>76.7931824</Z>
			<Pitch>-3.36443067</Pitch>
			<Roll>-0.486493915</Roll>
			<Yaw>-57.8064766</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>2.20700002</X>
			<Y>-0.309916377</Y>
			<Z>2.54716301</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>156.793198</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x7b14c7bb</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>proc_searock_01</HashName>
		<InitialHandle>351509</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1773.71851</X>
			<Y>4743.61914</Y>
			<Z>76.7321243</Z>
			<Pitch>2.98290706</Pitch>
			<Roll>-1.63109422</Roll>
			<Yaw>159.114105</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-2.37974739</X>
			<Y>0.50464797</Y>
			<Z>2.50972176</Z>
			<Pitch>-2.03555488e-13</Pitch>
			<Roll>-1.0390462e-06</Roll>
			<Yaw>13.6570282</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xc1de605f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>p_fin_vaultdoor_s</HashName>
		<InitialHandle>740885</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>577</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1778.83728</X>
			<Y>4744.07471</Y>
			<Z>71.5422821</Z>
			<Pitch>-3.37493753</Pitch>
			<Roll>0.407165349</Roll>
			<Yaw>-42.6905327</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>2.01188636</X>
			<Y>2.73160648</Y>
			<Z>-2.88451195</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>171.882858</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xe3ce09e2</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_dummy_plane</HashName>
		<InitialHandle>54550</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1776.38892</X>
			<Y>4744.00684</Y>
			<Z>77.866066</Z>
			<Pitch>-3.3165133</Pitch>
			<Roll>0.746432006</Roll>
			<Yaw>-36.882225</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.0553376079</X>
			<Y>1.76330018</Y>
			<Z>3.53603554</Z>
			<Pitch>0</Pitch>
			<Roll>0</Roll>
			<Yaw>177.681549</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>463640</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<PtfxLopAsset>scr_rcbarry2</PtfxLopAsset>
		<PtfxLopEffect>scr_clown_appears</PtfxLopEffect>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1778.30701</X>
			<Y>4747.82861</Y>
			<Z>66.2896652</Z>
			<Pitch>-1.89009809</Pitch>
			<Roll>6.12484264</Roll>
			<Yaw>27.1467342</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>3.6267767</X>
			<Y>-0.955833793</Y>
			<Z>-7.95961571</Z>
			<Pitch>-1.10653627</Pitch>
			<Roll>2.81584191</Roll>
			<Yaw>241.645554</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x144b8f4f</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_prop_aptest</HashName>
		<InitialHandle>402709</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<PtfxLopAsset>scr_rcbarry2</PtfxLopAsset>
		<PtfxLopEffect>scr_clown_appears</PtfxLopEffect>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1772.74316</X>
			<Y>4742.5249</Y>
			<Z>66.0854416</Z>
			<Pitch>-0.839146018</Pitch>
			<Roll>9.28133965</Roll>
			<Yaw>60.289959</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-3.96716261</X>
			<Y>0.242124081</Y>
			<Z>-8.11627769</Z>
			<Pitch>-1.99229181</Pitch>
			<Roll>6.08248901</Roll>
			<Yaw>274.796295</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x6af51faf</ModelHash>
		<Type>1</Type>
		<Dynamic>true</Dynamic>
		<FrozenPos>false</FrozenPos>
		<HashName>Hen</HashName>
		<InitialHandle>376342</InitialHandle>
		<TaskSequence>
			<Task>
				<Type>23</Type>
				<Duration>10000</Duration>
				<KeepTaskRunningAfterTime>1</KeepTaskRunningAfterTime>
				<IsLoopedTask>false</IsLoopedTask>
				<Speed>4</Speed>
				<TargetInitHandle>PLAYER</TargetInitHandle>
			</Task>
		</TaskSequence>
		<PedProperties>
			<IsStill>true</IsStill>
			<CanRagdoll>false</CanRagdoll>
			<HasShortHeight>false</HasShortHeight>
			<CurrentWeapon>0x38f8ecbe</CurrentWeapon>
			<PedProps>
				<_0>-1,-1</_0>
				<_1>-1,-1</_1>
				<_2>-1,-1</_2>
				<_3>-1,-1</_3>
				<_4>-1,-1</_4>
				<_5>-1,-1</_5>
				<_6>-1,-1</_6>
				<_7>-1,-1</_7>
				<_8>-1,-1</_8>
				<_9>-1,-1</_9>
			</PedProps>
			<PedComps>
				<_0>0,0</_0>
				<_1>0,0</_1>
				<_2>0,0</_2>
				<_3>0,0</_3>
				<_4>0,0</_4>
				<_5>0,0</_5>
				<_6>0,0</_6>
				<_7>0,0</_7>
				<_8>0,0</_8>
				<_9>0,0</_9>
				<_10>0,0</_10>
				<_11>0,0</_11>
			</PedComps>
			<RelationshipGroupAltered>false</RelationshipGroupAltered>
			<RelationshipGroup>0xfade4843</RelationshipGroup>
			<ScenarioActive>false</ScenarioActive>
			<AnimActive>false</AnimActive>
		</PedProperties>
		<OpacityLevel>0</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>99999</MaxHealth>
		<Health>99999</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>true</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1775.2749</X>
			<Y>4745.02881</Y>
			<Z>56.2422752</Z>
			<Pitch>0</Pitch>
			<Roll>-0</Roll>
			<Yaw>139.480652</Yaw>
		</PositionRotation>
		<Attachment isAttached="false" />
	</Placement>
	<Placement>
		<ModelHash>0xa2b11053</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_h_lit_floorlamp_13</HashName>
		<InitialHandle>484375</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1780.83777</X>
			<Y>4746.24023</Y>
			<Z>69.8400269</Z>
			<Pitch>-3.60300303</Pitch>
			<Roll>-0.734202266</Roll>
			<Yaw>-62.4988861</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>4.86173582</X>
			<Y>1.98692667</Y>
			<Z>-4.59081936</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257516392</Roll>
			<Yaw>152.11232</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xa2b11053</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>apa_mp_h_lit_floorlamp_13</HashName>
		<InitialHandle>423704</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.09265</X>
			<Y>4740.12012</Y>
			<Z>69.7546692</Z>
			<Pitch>-3.53348804</Pitch>
			<Roll>-0.991091549</Roll>
			<Yaw>-66.9881744</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-4.1660533</X>
			<Y>3.1937232</Y>
			<Z>-4.60688353</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257506594</Roll>
			<Yaw>147.631134</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0x15ab6bab</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_laptop_jimmy</HashName>
		<InitialHandle>424984</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.70386</X>
			<Y>4744.52051</Y>
			<Z>73.0048981</Z>
			<Pitch>-3.04335237</Pitch>
			<Roll>-1.96833837</Roll>
			<Yaw>-85.5055313</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-1.11401045</X>
			<Y>0.107878909</Y>
			<Z>-1.22074962</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257516392</Roll>
			<Yaw>129.137863</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xb4978950</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_air_blastfence_01</HashName>
		<InitialHandle>458775</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.35327</X>
			<Y>4746.96826</Y>
			<Z>68.3822327</Z>
			<Pitch>3.07026076</Pitch>
			<Roll>-0.491772592</Roll>
			<Yaw>139.188019</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>-0.0832996145</X>
			<Y>-2.36780357</Y>
			<Z>-5.72534895</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257516392</Roll>
			<Yaw>-6.239151</Yaw>
		</Attachment>
	</Placement>
	<Placement>
		<ModelHash>0xb4978950</ModelHash>
		<Type>3</Type>
		<Dynamic>false</Dynamic>
		<FrozenPos>true</FrozenPos>
		<HashName>prop_air_blastfence_01</HashName>
		<InitialHandle>582679</InitialHandle>
		<ObjectProperties>
			<TextureVariation>0</TextureVariation>
		</ObjectProperties>
		<OpacityLevel>255</OpacityLevel>
		<LodDistance>16960</LodDistance>
		<IsVisible>true</IsVisible>
		<MaxHealth>1000</MaxHealth>
		<Health>1000</Health>
		<HasGravity>true</HasGravity>
		<IsOnFire>false</IsOnFire>
		<IsInvincible>false</IsInvincible>
		<IsBulletProof>false</IsBulletProof>
		<IsCollisionProof>false</IsCollisionProof>
		<IsExplosionProof>false</IsExplosionProof>
		<IsFireProof>false</IsFireProof>
		<IsMeleeProof>false</IsMeleeProof>
		<IsOnlyDamagedByPlayer>false</IsOnlyDamagedByPlayer>
		<PositionRotation>
			<X>-1774.62659</X>
			<Y>4747.18604</Y>
			<Z>67.0230255</Z>
			<Pitch>3.08373165</Pitch>
			<Roll>-0.395027727</Roll>
			<Yaw>137.54068</Yaw>
		</PositionRotation>
		<Attachment isAttached="true">
			<AttachedTo>276510</AttachedTo>
			<BoneIndex>0</BoneIndex>
			<X>0.244405672</X>
			<Y>-2.46982384</Y>
			<Z>-7.08613157</Z>
			<Pitch>-0.289531112</Pitch>
			<Roll>0.0257516392</Roll>
			<Yaw>-7.88418579</Yaw>
		</Attachment>
	</Placement>
</SpoonerPlacements>
